Adobe Media Encoder CC manual

Adobe Media Encoder CC

On this page you find the Adobe Media Encoder CC manual. Please read the instructions in this operator manual carefully before using the product. If you have any questions about your that are not answered in the manual, please share your question in the troubleshooting section on the buttom of this page.

Brand
Adobe
Model
Media Encoder CC
Product
Language
English
Filetype
PDF
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Load previously saved cue point data
1. Click the Load Cue Points button .
2. Select the cue point file you want to import, and click OK.
Note: When you load cue points from a file, any cue points you have created in the cue points list are replaced by the cue points in the file.
Adobe Soundbooth and the cue point XML file
Adobe Soundbooth™, a sound editing application, can import and export the cue point XML file. An advantage to creating the cue point XML file in
Soundbooth is that its Video panel lets you play back video footage while editing sound. This lets you insert cue point markers using both the
video and audio components of the file. When you are ready to encode the video using Adobe Media Encoder, you can import the cue point file
from Soundbooth and use the cue points to encode the FLV file. To learn more about using Soundbooth to create cue points, and importing the
cue points XML file into Adobe Media Encoder, see the information on working with Flash and video in Soundbooth Help.
Note: In Adobe Premiere Pro, cue points can also be added with the benefit of full A/V playback and complete transport controls. However, cue
points imported or exported from an XML file are not supported.
Cue point XML file
You can export cue points in an XML file so that you can apply it to other video files and share it across platforms. An example of the file is shown
below:
<?xml version="1.0" encoding="UTF-8"?>
<FLVCoreCuePoints>
<CuePoint>
<Time>2000</Time>
<Type>navigation</Type>
<Name>CuePoint1</Name>
<Parameters>
<Parameter>
<Name>CuePoint1</Name>
<Value>Introduction</Value>
</Parameter>
<Parameter>
<Name>Cast</Name>
<Value>ActorNames</Value>
</Parameter>
</Parameters>
</CuePoint>
Important: If you modify the cue point XML file and insert invalid values or otherwise malformed XML syntax, Adobe Media Encoder will not be
able to load the file.
The DTD (Document Type Definition) for the cue point XML file is shown below. A DTD defines the valid document structure of the XML file, with a
list of supported elements and their meaning within the XML file itself.
<!DOCTYPE FLVCoreCuePoints [
<!ELEMENT FLVCoreCuePoints(CuePoint+)>
<!-- FLVCoreCuePoints is the root element in the XML file and must contain at least one CuePoint element -->
<!ELEMENT CuePoint(Time, Type, Name, Parameters?)>
<!-- CuePoint contains the data for a particular cue point, and must contain one each of
Time, Type, and Name elements, and may contain one Parameters element -->
<!ELEMENT Time(#CDATA)>
<!-- Time contains the cue point time as an integer in milliseconds -->
<!ELEMENT Type(#CDATA)>
<!-- Type contains the cue point type as a case-sensitive string, either "event" or "navigation" -->
<!ELEMENT Name(#CDATA)>
<!-- Name contains the cue point name as a text string; it can also contain a parameter name when appearing
inside a Parameter element -->
<!ELEMENT Parameters(Parameter+)>
<!-- Parameters contains the cue point's parameters. It must contain at least one Parameter element -->
<!ELEMENT Parameter(Name, Value)>
<!-- Parameter contains the data for one of a cue point's parameters. It must contain one each of
Name and Value elements -->
<!ELEMENT Value(#CDATA)>
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